
Mike Yass
GoonFleet GoonSwarm
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Posted - 2009.11.11 22:20:00 -
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Originally by: Vadimik Edited by: Vadimik on 31/10/2009 06:01:45
Originally by: CCP Abathur
That Moros issue...
We've decided to keep its drone bonus intact but reduce it from 50% per level to 20% per level. To compensate, the Dual 1000mm Railgun I has had its base damage mod increased by 15%, from 5.5 to 6.3.
With drone bonus the way it is (i.e. +50%/lvl), moros has a role. Now you want to strip moros off that role, even though moros has had it ever since RMR and it's even mentioned in the ship description? Well, imo, it's a bad idea. Mostly because making all dreads "on par" turns into making all dreads "the same". And "compensating" drone bonus nerf with turrets buff only adds insult to injury: moros is stripped off it's role ok, and, instead of gaining a unique new role, it's just given some extra turret dps to make it look like an even trade for EFT warriors.
Following this logic, the next logical thing to do wound be to nerf dominix drones, cause it sure is better with drones than all other tier I BS's it's supposed to be "on par" with. And don't forget to nerf scorpion ECM next, EWar ship among BS's is obviously not "on par".
Now for the "constructive feedback": either keep moros's role intact (maybe lower it's turret DPS a tiny bit to make the tradeoff more obvious), or invent some new unique role for a moros and adjust bonuses accordingly.
Edit: spelling.
This. The moros is a lousy dread for shooting towers and shooting caps. Its only redeeming feature is it's ability to damage out of siege.
If anything, the moros needs a subtle buff. Despite CCP's flawed logic, the moros in no way infringes on the role of the carrier. While it might be problematic in lowsec, that is more a function of lousy aggression mechanics.
To get the moros where it needs to be, it should keep the 15% hybrid damage bonus and the 50% drone bonus, but also add a third sieged targeting slot. This would the moros much more effective in hotdrops, where at times target calling is limited by lock time, as well as making it a lot easier to mange. This would also allow it to more effectively leverage its drones against subcaps in siege, which it can barely do in an effective manner now. It affects none of the in siege properties.
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